![]() ![]() It’s really telling that the minds who came up with one of the most three-dimensional characters in Fallout, Kellogg, produced NW. If FH was an attempt to muddy the waters and integrate the RPG mechanics for the goody-goody Sole Survivor, then Nuka World is a blatant appeal from F3 to provide moral opposition for the sake of cartoonishly evil outcomes. In many ways, this level of consequence is an expectation I have for Fallout-and I imagine many people would be more tolerable to the idea if the expansion didn’t feel like Bethesda coming out, yelling, “Here’s your damn degenerate faction! You want to be a F-in Raider so much? There! Kill everything!” ![]() ![]() Perhaps it is with a sense of irony that this expansion provides a greater consequence than anything in the base-game (or Far Harbor) of F4 if you play a moral character because it will trim off the small fat of storytelling the game offers to sate players’ desires to become a Raider. Not since Broken Steel made the epilogue playable for Fallout 3 has Bethesda received as many criticisms on their add-ons. Reactions run high and with varying opinions for the last expansion to Fallout 4. ![]() "”Who’s on First Raid?” Starring the Three Stooge Factions" ![]()
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